![]() The game reached two million visits on December 8th, 2020.The game reached one million visits on November 25th, 2020.The Quest Based will also contain quests and storylines for the player to progress through and unlock new aliens. What is known is that the Omnitrix will have a cooldown period, instead of just being infinite as it is in the FFA. P10:ROTO's Quest Based mode has not released, and is still in concept stages. Currently, there is no form of objective in the FFA mode. ![]() Every alien has (or will have) three abilities, both damaging and not, and some have passive abilities. P10:ROTO's FFA mode involves players being spawned on a map, and using their Omnitrix to transform into (as of Update 0.6.30) 8 (9 counting LightShow) different alien forms to fight other players, primarily using their abilities, alongside a melee combo for use when the abilities are on cooldown. P10:ROTO only has one of its game modes released at the moment, with the other only being in conceptual stages. Project 10 is not cancelled, but is just going on hiatus for an unknown amount of time, and it's confirmed to only be a temporary hiatus. They are now working on After Extinction during this hiatus, a survival game. On May 28th, 2021, after Ripjaws' release, MOAO Studios announced that Project 10 will be going on an indefinite hiatus, citing lack of motivation to work on the game as the cause. The public version was released one month later on October 14th 2020. This test release was the FFA (Free-For-All) version of the game. This plan later changed, and now aliens release in sets of five, followed by a gamepass alien. The original plan was to give each alien one ability until a total of 10 aliens were done, and give the remaining abilities to them then. Each alien had one ability on release (as was the idea of the developers), and later received the rest of their abilities in later updates. The release contained three aliens, those being Heatblast, Wildmutt, and Diamondhead. ![]() P10:ROTO was launched by MOAO Studios on the 20th of September, 2020, on the ROBLOX platform. Additionally, the game would be in R15, compared to the R6 model Arrival of Aliens was developed in, to keep the game current and smooth-looking. The game would be similar to Arrival of Aliens, however, the game would be started from scratch, and not use any of Alex's models. This group is what became MOAO Studios (short for Mother Of All Omelets Studios). P10:ROTO was conceptualized almost immediately after the dispute, as Zander had invited most of the former Arrival of Aliens developers to hop aboard and develop a new game with fair pay (once the game gained revenue of course). The new models that were made during that time were then recycled for use in Project 10. Since then, Arrival of Aliens has not received any updates, and will likely stay that way. However, on September 2nd, 2020, ZanderTurtle (and many other developers) left Chase's team after a momentary dispute between Chase and Zander. The game was undergoing a mechanical and visual overhaul, with new models that would replace the old ones. ![]() In July 2020, it was announced that the developers would be working to fix the game. The game achieved great success with many YouTubers covering it.Īt some point, however, the game inexplicably broke, becoming incredibly glitchy, and waning in popularity. It was headed by ChaseKoala (Also known as ImToshe), ZanderTurtle (Also known as Turtleini) and Alex (Also known as SushiWalrus). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |